At the end is a path that leads to an area that contains the Weapon Combining skill. There is a battle room on the right side ahead which will give you $100 for fighting Ghosts and Fenrirs (Trevor instead finds an ATK Up here). The cave section at the end of the looping section requires you to defeat the Ghosts before continuing. ![]() Behind them is a chest that contains Aluminum (Trevor instead finds a DEF Up). These barrels can be destroyed, however, and some will drop Wine. This consists of a whole bunch of barrels that block the way to the back part of the room. Off of the looping section is a Cellar room. Ghosts now join Fenrirs and Skeletons throughout this section. It consists of path that leads straight toward the Underground Dungeon and downward, and a looping area to the right, with a few small rooms on the side. This section consists of a series of tunnels and caves underneath the Castle and represents Stage 4 of the original Castlevania game. The Infant Fairy has the ability to open chests and the Dragon Crest is found in the one nearby, so you can now head back to the other side of the Entry Hallways.īacktracking: At a later point in the game, the Forest of Jigramunt can be reached from this area. There is then a tower where Hector will find his first Innocent Devil, the Infant Fairy, and also encounters Zead, who tells you where to find Isaac (Trevor instead finds a HP Max Up here). Beyond this is a Treasure Chest that cannot be opened yet. A battle room that contains a Cyclops is ahead. Skeletons and Fenrirs roam this area and the Abandoned Castle Map can be found here. The outer wall is a 3D interpretation of Stage 2 from the original Castlevania game. Once the enemies have been defeated, you can enter the underground caverns through a hole in the wall. Once you have the Dragon Crest, the next room will be a battle room consisting of Skeletons and a central Executioner and holds a Potion and the Bestiary. ![]() You cannot move forward without the Dragon Crest though. On the right is a section representing Block 2 of Stage 1 in Castlevania and is inhabited by Mermen. It leads to the outer wall section, which is where you can find the Dragon Crest. Toward the left is a battle room that contains the Quick Step skill. Heading left takes you toward the outer wall section, while heading right takes you toward the underground section. The castle halls stretch to the left and to the right. Defeating him leads to the first save point in the game, as well as a Memorial Ticket that can take you back to it. However, a powerful Executioner breaks through the walls and is your first opponent in the game. The entrance to the hallways appear to be sealed off by a wall. The front section of the castle represents the mansion portion of the Castle and is a 3D interpretation of Stage 1 from the original Castlevania, which has appeared in so many other Castlevania games. The courtyard of the castle resembles the entryway section from before you enter the Castle in the original Castlevania. ![]() You cannot enter these towers in this game, however.īacktracking: At a later point in the game, the Aiolon Ruins can be reached through the mountainside in this area. On either side of the draw bridge are two towers, the same ones that appear in Castlevania ( N64), Castlevania: Circle of the Moon, Castlevania: Harmony of Dissonance, Castlevania: Dawn of Sorrow and other games. A large wall with several towers faces these waters, with a draw bridge in the center. It can be sold for a pretty penny or can be used to replenish your health.Ī moat of turbulent waters guards the entrance side of the Castle. This item was an item in the original Castlevania game found in stage 1 that was worth a lot of points. Hector can backtrack outside of the castle walls for a Potion in addition to a Moai, provided there exists a Castlevania: Lament of Innocence game save on the same memory card. Geography Note: The location names in this section are descriptive only. ![]() 1.4.1 Underground dungeon (Basement Floor).1.3.3 Underground caverns (Basement Floor).
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